Produces entertainment you can use straight away: a story, a game, or a group challenge with clear rules.
What it actually does: Prompt, Act as a Lead System Designer. I want to design a System Name, e.g., Weapon Resonance System .
Prompt: "Act as a Lead System Designer. I want to design a [System Name, e.g., Weapon Resonance System]. Inputs: > - Genre: [e.g., Action RPG] Player Goal: [e.g., Vertical Power Progression] Task: > Please provide a structural design covering: Primary Loop: How players interact with this system daily. System Constraints: Resource sinks and fountains. Interconnectivity: How this system feeds into the [Combat/Economy] system. Scalability: How to add new content to this system in the next 2 years without breaking balance."
Prompt: "Act as a Lead System Designer. I want to design a [System Name, e.g., Weapon Resonance System]. Inputs: > - Genre: [e.g., Action RPG] Player Goal: [e.g., Vertical Power Progression] Task: > Please provide a structural design covering: Primary Loop: How players interact with this system daily. System Constraints: Resource sinks and fountains. Interconnectivity: How this system feeds into the [Combat/Economy] system. Scalability: How to add new content to this system in the next 2 years without breaking balance."